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Poison: Causes damage over time. Poison can be healed using items or magic.

Sleep: The character cannot act (his IP symbol is frozen). This wears off after a certain amount of time, or when the battle ends. Taking damage will also sometimes wake the character up.

Paralysis: The character cannot act (his IP symbol is frozen). This wears off after a certain amount of time, or when the battle ends.

Confusion: The character goes out of control, attacking friends and foes at random. This wears off after a certain amount of time, or when the battle ends. Taking damage may also bring the character to his senses.

Silence: The character cannot use Magic or Special Moves. This wears off after a certain amount of time, or when the battle ends.

Sickness: The character takes damage and is inflicted with status disorders. SP will not regenerate while the character is sick. This can be cured using items or Magic.

Unconscious: When a character's HP reaches 0, he is unable to do anything. Other character's can cure this with items or magic.

Attack Up/Down: An increase or decrease in attack power. This wears off after a certain amount of time, or when the battle ends.

Initiative Up/Down: An increase or decrease in initiative or movement. This wears off after a certain amount of time, or when the battle ends.



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