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Level: The character's current level. When the character gets a certain amount of experience points, he will go up a level and his attributes will increase.

HP: Current Hit Points/Maximum Hit Points. When the character takes damage, his HP will decrease. If a character's HP reaches 0, he will become unconscious.

MP: Current Magic Points/Maximum Magic Points. MP is consumed whenever a character uses Magic.

SP: Current Special Points/Maximum Special Points. SP is consumed whenever a character uses a Special Move. SP gradually regenerates over time.

ATK: Attack Power (including any bonuses from equipped items). This affects the amount of damage caused by melee attacks.

MAG: Magic Power (including any bonuses from equipped items). This affects the effectiveness of Magic spells.

DEF: Defense (including any bonuses from equipped items). This affects the amount of damage taken from enemy melee attacks.

RES: Magic Resistance (including any bonuses from equipped items). This affects the amount of damage taken from enemy magic attacks.

INI: Initiative (including any bonuses from equipped items). This affects the speed of character's movement on the IP gauge.

MOV: Movement (including any bonuses from equipped items). This affects how fast the character can move on the battlefield.

Expert Status: After a character has used a particular command in battle a certain number of times, his Expert Status for that type of command will increase. Using items or Magic builds up his Magic Level, using Combos builds up his Skill Level, and using Criticals and Special Moves builds up his Special Level. When a character's Magic Level goes up, he can equip more Magic at once. When his Skill Level goes up, he can equip more Skills at once. And when his Special Level goes up, his maximum SP will increase.

Resistance: Resistance is elemental alignments and status disorders granted by equipped items. A half shield icon means that the damage is halved. A whole shield icon means that no damage is taken at all.

TOTAL: The character's total experience points.

NEXT: The number of experience points required to get to the next level.



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